Remembering Grouped Information
How to Use the Tool:
To use the technique, imagine a room that you know, such as your sitting room, bedroom, office or classroom. Within the room there are some objects. Associate images representing the information you want to remember with the objects in the room. To recall information, simply take a tour around the room in your mind, visualizing the known objects and their associated images.
The technique can be expanded by going into more detail, and keying information to be remembered to smaller objects. Alternatively you can open doors from your room into other rooms and use the objects in them as well. As you need them, you can build extensions to your rooms in your imagination, and fill them with objects that would logically be there.
You can use other rooms to store other categories of information.
There is no need to restrict this information to rooms: you could use a landscape or a town you know well, and populate it with memory images.
See the introduction to this chapter for information on how to enhance the images used for this technique.
For example, I can use my sitting room as a basis for the technique. In this room I have the following objects:
Table, lamp, sofa, large bookcase, small bookcase, CD rack, telephone, television, DVD player, chair, mirror, black and white photographs, etc.
I may want to remember a list of World War I war poets:
Rupert Brooke, G.K. Chesterton, Walter de la Mare, Robert Graves, Rudyard Kipling, Wilfred Owen, Siegfried Sassoon, W.B. Yates
I could visualize walking through my front door. Within this image, someone has painted a picture on it showing a scene from the
I walk into the sitting room, and look at the table. On the top is RUPERT the Bear sitting in a small BROOK (we do not need to worry about where the water goes in our imagination!) This codes for Rupert Brooke.
Someone seems to have done some moving: a CHEST has been left on the sofa. Some jeans (Alphabet System: G=Jeans) are hanging out of one drawer, and some cake has been left on the top (K=Cake). This codes for G K Chesterton.
The lamp has a small statuette of a brick WALL over which a female horse (MARE) is jumping. This codes for Walter de la Mare.
Be Happy – We may improve our memory by applying one or more tools as and when found feasible.